Dev Blog #3

Contestants, a new update has arrived!

We’re excited to deliver one of the most fun updates yet to Blindfire. This release introduces a brand new way to compete and a powerful new weapon to master. With a fresh game mode focused on competition and coordination, and a precision-based rifle that rewards skill, this update is perfect for those who thrive on high-stakes competition.

Let’s jump into the details.

 

New Game Mode: WINGMAN


Introducing Wingman, a fast-paced and competitive game mode built for high-stakes, team-based action. In Wingman, four players are split into teams of two and face off in intense tactical duels. The goal is simple. Eliminate both opponents at the same time.

What makes this mode stand out is a unique respawn mechanic. Players can come back after a short cooldown, but with the twist that the more they die, the longer it will take to respawn. This adds a strategic layer to every match, requiring teams to carefully coordinate takedowns and timing to secure victory. It’s tense, dynamic, and without a doubt the most adrenaline-fueled mode we’ve introduced yet. If you're driven by competition, Wingman is made for you.

 

New Weapon: CERBERUS


The first rifle has officially arrived in Blindfire: the Cerberus. This semi-automatic weapon delivers massive stopping power, but with only three rounds in each magazine, precision is everything. Every shot counts, and there’s little room for error.

What sets the Cerberus apart is its unique reload mechanic. You cannot reload early, and the weapon will only reload automatically once the magazine is completely empty. This creates intense moments during firefights and rewards players who can stay focused and land their shots under pressure

If you haven’t had the chance to try it out yet, here’s a full Wingman match featuring the Cerberus in action:

 

Let us know what you think of the new additions. We’re excited to see how you take on the challenge of Wingman and how you wield the Cerberus on the battlefield. See you in the arena.

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