PATCH 12

Hello, Contestants,

A new Blindfire content update is now available! Please take a look at the full list of changes for this update.

 

NEW FEATURES


  • A new game mode has been added - Last Man Standing!

    • The last one alive wins the round in this fast paced, round based mode.

    • You can't come back once you are out - but as always, you can let your spite run wild by getting other people in trouble via spectator mode!

    • Players must reach a win count based on the amount of players, as well as reaching a lead of 2 rounds or more, to win the match.

    • If no clear winner is decided after a certain amount of rounds, a Final Round occurs, where the winner takes all, even if you were behind up to that point. Keep fighting even if you fall behind!

  • A new feature has been added - the Training Room!

    • This replaces the placeholder tutorial videos we had up to this point.

    • A freely playable area with training hints and information on how to use your skills, grenades, upgrades, how to pick up the orb or score with the bomb, a firing range, and a practice area where you can spawn bots and fight freely.

    • Players can swap between weapons and grenades freely and manipulate the training room in more ways than they typically could in normal gameplay. Explore the area and find out!

    • As a result of implementing this, we have removed the tutorial video section in the main menu.

  • Two new weapons have been added, the Goliath and Valkyrie!

    • This pistol and rifle are both charging variants of the original. 

    • Hold down the fire button to create a shot that will deal significantly more damage than the weapon would have done with normal fire!

      • The Goliath can consume its entire clip in one charged barrage!

      • The Valkyrie can combine 3 ammo into one powerful shot.

  • A new Grenade has been added, the EMP Grenade!

    • EMP has the ability to disrupt the information your opponent receives.

    • Being hit by the blast of an EMP will prevent you from casting your Echo, disrupt the information shown by your HUD, and cause false positive enemy silhouettes to appear.

    • Use this confusion alongside your other tools to defeat your enemies!

 

IMPROVEMENTS


  • There has been some iterative balance work on the existing weapons. 

  • The HUD in game has undergone a full overhaul, and should hopefully feel cleaner and easier to understand.

    • You wont see the diegetic HUD on your weapon when using ADS anymore - instead a small marker at your crosshair will let you know what ammo you have left.

  • You can now inspect your weapon hitting the “i” key in active gameplay. Make sure you are somewhere you can see it…

  • Incremental improvements have been made to performance on several maps.

  • Some gantries now have strip lights running down them that can be activated.

 

FIXES AND CHANGES


  • Bots have overcome their problems aiming with melee attacks.

  • Bots should be able to score consistently in Touchdown mode again.

  • We identified further areas where it was possible for a grenade to hit geometry unexpectedly.

 

KNOWN ISSUES


  • It's possible the armoury may appear blank the next time you enter it, if you were in it when a game starts.

  • On rare occasions it is possible the Combat Training area within the Training Room is lit up - it should be shrouded in darkness in the same way normal maps are.

    • If this happens, leaving and re-entering the training room should resolve the issue.

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Dev Blog #3