PATCH 12
Hello, Contestants,
A new Blindfire content update is now available! Please take a look at the full list of changes for this update.
NEW FEATURES
A new game mode has been added - Last Man Standing!
The last one alive wins the round in this fast paced, round based mode.
You can't come back once you are out - but as always, you can let your spite run wild by getting other people in trouble via spectator mode!
Players must reach a win count based on the amount of players, as well as reaching a lead of 2 rounds or more, to win the match.
If no clear winner is decided after a certain amount of rounds, a Final Round occurs, where the winner takes all, even if you were behind up to that point. Keep fighting even if you fall behind!
A new feature has been added - the Training Room!
This replaces the placeholder tutorial videos we had up to this point.
A freely playable area with training hints and information on how to use your skills, grenades, upgrades, how to pick up the orb or score with the bomb, a firing range, and a practice area where you can spawn bots and fight freely.
Players can swap between weapons and grenades freely and manipulate the training room in more ways than they typically could in normal gameplay. Explore the area and find out!
As a result of implementing this, we have removed the tutorial video section in the main menu.
Two new weapons have been added, the Goliath and Valkyrie!
This pistol and rifle are both charging variants of the original.
Hold down the fire button to create a shot that will deal significantly more damage than the weapon would have done with normal fire!
The Goliath can consume its entire clip in one charged barrage!
The Valkyrie can combine 3 ammo into one powerful shot.
A new Grenade has been added, the EMP Grenade!
EMP has the ability to disrupt the information your opponent receives.
Being hit by the blast of an EMP will prevent you from casting your Echo, disrupt the information shown by your HUD, and cause false positive enemy silhouettes to appear.
Use this confusion alongside your other tools to defeat your enemies!
IMPROVEMENTS
There has been some iterative balance work on the existing weapons.
The HUD in game has undergone a full overhaul, and should hopefully feel cleaner and easier to understand.
You wont see the diegetic HUD on your weapon when using ADS anymore - instead a small marker at your crosshair will let you know what ammo you have left.
You can now inspect your weapon hitting the “i” key in active gameplay. Make sure you are somewhere you can see it…
Incremental improvements have been made to performance on several maps.
Some gantries now have strip lights running down them that can be activated.
FIXES AND CHANGES
Bots have overcome their problems aiming with melee attacks.
Bots should be able to score consistently in Touchdown mode again.
We identified further areas where it was possible for a grenade to hit geometry unexpectedly.
KNOWN ISSUES
It's possible the armoury may appear blank the next time you enter it, if you were in it when a game starts.
On rare occasions it is possible the Combat Training area within the Training Room is lit up - it should be shrouded in darkness in the same way normal maps are.
If this happens, leaving and re-entering the training room should resolve the issue.