PATCH 11
Hello, Contestants! A new Blindfire content update is now available. Please take a look at the full list of changes for this update.
NEW FEATURES
A new weapon class has been added - Rifle!
The first rifle has been added - the Cerberus!
This semi-automatic rifle packs a massive punch, but with only 3 rounds per mag, every shot counts.
Unique to this weapon, you can't reload early, and will reload automatically upon the clip emptying.
A couple of skins have been added for the cerberus, with more coming soon!
A new match type has been added - Wingman!
Protect each other as you advance in this Best of 5, 2v2 specialised mode.
If your partner dies, hide or protect yourself until they are able to respawn - the round only ends if both players on a team are dead at the same time.
The dead player is, of course, free to use traps to endanger the other team while waiting…
2 new, small scale maps have been added to accommodate the game mode, complete with another new feature...
A new feature, Upgrades, has been implemented!
Upgrades are in-map pick ups that let you turn the tide of the battle in your favour.
Upgrade spawn points have been dotted around maps for all modes except Bodycount. Just remember everyone can see them before you run for them!
Upgrades come in 4 varieties;
Med-pack: Gives you an immediate burst of healing, as well as a further limited amount of healing over time. Patch up and get back in there!
Overdrive: Gives all of your weapon damage a boost for a limited period. Go for the kill!
Echo Repeater: Causes your echo to continually trigger for a limited period, giving you tactical superiority over the opponents. Search and Destroy!
Overshield: Treat yourself to a second health bar in the form of a shield! Just don’t get overconfident…
Upgrades respawn after a period of time, so ride out the storm and you will get another chance soon!
But for the strategic minded, upgrades can also be destroyed by shooting them. Consider your approach before making a move!
IMPROVEMENTS
Bots have continued to receive incremental improvements. They should be now a little more prone to exploring, and reacting to traps activated by living players.
Bots are also already able to function in the new Wingman mode.
We are continuing to make incremental changes to the UI - the new mode has the new in-match scoreboards already present.
FIXES AND CHANGES
Some objects that were incorrectly blocking grenade throws have been fixed to allow grenades through. We will continue to improve this as we find specific issues.
Bots should more carefully make their jumps, so as not to potentially get stuck.
Custom Game Anti-Camp should now function as expected.
Button Prompts should update as expected.
“Invalid” has been done away with, and they shouldn’t be responsible for your death any longer.
KNOWN ISSUES
Bots aim low with melee attacks, causing them to miss even when you aren’t moving.
Any movement on your part will have them shooting again, short term.
Bots have a chance of not understanding the need to use launch pads to reach the goal in Shadowline Stadium.