PATCH 11

Hello, Contestants! A new Blindfire content update is now available. Please take a look at the full list of changes for this update.

 

NEW FEATURES


  • A new weapon class has been added - Rifle!

  • The first rifle has been added - the Cerberus!

    • This semi-automatic rifle packs a massive punch, but with only 3 rounds per mag, every shot counts.

      • Unique to this weapon, you can't reload early, and will reload automatically upon the clip emptying.

    • A couple of skins have been added for the cerberus, with more coming soon!

  • A new match type has been added - Wingman!

    • Protect each other as you advance in this Best of 5, 2v2 specialised mode.

    • If your partner dies, hide or protect yourself until they are able to respawn - the round only ends if both players on a team are dead at the same time.

    • The dead player is, of course, free to use traps to endanger the other team while waiting…

    • 2 new, small scale maps have been added to accommodate the game mode, complete with another new feature...

  • A new feature, Upgrades, has been implemented!

    • Upgrades are in-map pick ups that let you turn the tide of the battle in your favour.

    • Upgrade spawn points have been dotted around maps for all modes except Bodycount. Just remember everyone can see them before you run for them!

    • Upgrades come in 4 varieties;

      • Med-pack: Gives you an immediate burst of healing, as well as a further limited amount of healing over time. Patch up and get back in there!

      • Overdrive: Gives all of your weapon damage a boost for a limited period. Go for the kill!

      • Echo Repeater: Causes your echo to continually trigger for a limited period, giving you tactical superiority over the opponents. Search and Destroy!

      • Overshield: Treat yourself to a second health bar in the form of a shield! Just don’t get overconfident…

    • Upgrades respawn after a period of time, so ride out the storm and you will get another chance soon!

    • But for the strategic minded, upgrades can also be destroyed by shooting them. Consider your approach before making a move!

 

IMPROVEMENTS


  • Bots have continued to receive incremental improvements. They should be now a little more prone to exploring, and reacting to traps activated by living players.

  • Bots are also already able to function in the new Wingman mode.

  • We are continuing to make incremental changes to the UI - the new mode has the new in-match scoreboards already present.

 

FIXES AND CHANGES


  • Some objects that were incorrectly blocking grenade throws have been fixed to allow grenades through. We will continue to improve this as we find specific issues.

  • Bots should more carefully make their jumps, so as not to potentially get stuck.

  • Custom Game Anti-Camp should now function as expected.

  • Button Prompts should update as expected.

  • “Invalid” has been done away with, and they shouldn’t be responsible for your death any longer.

 

KNOWN ISSUES


  • Bots aim low with melee attacks, causing them to miss even when you aren’t moving.

    • Any movement on your part will have them shooting again, short term.

  • Bots have a chance of not understanding the need to use launch pads to reach the goal in Shadowline Stadium.

Previous
Previous

Dev Blog #3

Next
Next

PATCH 10