Blindfire: Lights Out

The Final Update & Why We’re Staying Online

Right, let's talk about Blindfire.

It has been about a year since we stopped active development on the project. You probably know the score. It didn't find an audience and it didn't make the splash we hoped for. It was our first fully original game and while some might call it a miss, that doesn't tell the whole story or do the team justice.


So why are we talking about it again? Well, on May 5th 2026 we are releasing the final update and rebranding the game to Blindfire: Lights Out.

We have decided to make it free to play and keep the servers online indefinitely. We are doing this because we believe games are art and they deserve to be preserved. We refuse to bury what we built just because things didn't go our way. We are keeping it alive because we are proud of it. You won't see adverts or marketing campaigns trying to drag you back in. This is just a gift to those who want to see what we created.


We loved making this game. Watching playtesters get to grips with our twist on the FPS was a massive highlight for us and seeing some big streamers jump into our world was a proper thrill.

To mark the occasion, we’ve put together a new trailer that shows everything we achieved with this project:

​To make sure the game goes out on a high, we have packed this final update with features that round out the experience. We have added two new weapons: the Desolation, an explosive sticky-slug shotgun, and the Tempest, a precision burst rifle. There are also achievements to hunt down, a big batch of new skins and full haptic support to make every shot feel a little more real.

One new addition we are particularly proud of is the new ‘Audio Aim Assist’. We heard from blind and partially sighted players that Blindfire was one of the first shooters they could truly compete in. This new feature adds audio cues to help keep you oriented and let you know when an enemy is in your sights. To us, it feels like a fitting final addition to a game about fighting in the dark.

Blindfire was a flash in the dark. It was weird, loud and ours. It is staying online for anyone who wants to play it today, tomorrow or years from now. Thanks for being part of the journey.

Cheers,

Matt
Lead Game Designer, Double Eleven

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