PATCH 8
Hello, Contestants! A brand-new content update has just hit the arena, packed with thrilling additions! Get ready to explore an exciting new game mode, our new voice chat system, and a shiny new progression system full of cosmetic rewards. Let’s jump into the patch notes and see what’s new!
NEW FEATURES
- A new game mode - Touchdown - has been implemented! - Compete for control of our new, most dangerous companion, BOMB.BO, and deliver them to the goal to score points in an explosive fashion! 
- Alternatively, throw it at the goal! A thrown goal will still score points, albeit less than if you deliver it by hand. 
- Use the Goalkeeper spectator interaction to protect your goal even in death, preventing players from reaching it, while delivering a nasty shock. 
- Shocked players are slowed, can't shoot, and will drop the BOMB.BO if they were holding it. 
- Lastly, no one likes a ball hog. Don't let BOMB.BO count down to zero, or there will be consequences! 
- For now, bots will function in this mode the same as with Spotlight. Bots will attempt to attack or defend the orb holder, but will not carry the orb themselves. 
- You need at least 2 human players to begin a Touchdown match, one per team. 
 
- Voice Chat has been implemented! - Players will be able to chat with anyone in the squad lobby if you are joining together ahead of gameplay. 
- In game, who you can chat to depends on the situation… - While alive, you can talk to your team directly with V, or by selecting the Team channel using Dpad down on a controller. 
- You can also talk in proximity chat to those physically around you, using Alt or selecting the Proximity channel using Dpad down on a controller. 
- Involved in a takedown? Killer and victim have a few seconds of direct open mic chat immediately after the takedown occurs. 
- During spectator mode, you can talk freely with all other spectators, regardless of team. 
- During all other gameplay elements (Map showcase, end of round, winners showcase), voice chat is open to everyone! 
 
 
- Of course, you can mute yourself, individuals and even everyone in the match easily if you want to opt out of the feature. 
- Unfortunately, we have faced a critical issue with this feature specific to the Microsoft Store version. As a result, the feature is disabled temporarily on that platform while we resolve the issue - it will be added as soon as we possibly can. 
- The XP and Progression system has been implemented! - Completing games earns you experience towards your Player Profile Rank, and at specific levels you can unlock new goodies! 
- Winning, scoring takedowns, scoring multi-kills, everything you do will add small amounts of experience to your total at the end of the match. 
- The only situation in which you don't get experience, is if you leave a match before the match completes. So stay in the game, and fight to the bitter end! 
- We have included several new cosmetic skin sets, weapon skins and masks, as well as new skin tones, and even newer Tracer and Charm cosmetic types. 
- There might be something special at the end for those who make it all the way! 😉 
 
- The Armoury has been added! - This is a new menu that lives inside the squad lobby, next to the Locker. 
- It contains everything regarding weapon customisation, including the new Tracer and Charm cosmetics. 
- Charms are attached to your weapon and add a little personal flair! 
- Tracers affect the colour of your gunfire! 
- The arrival of the armoury also spells a change in how we handle which weapons you use in a match. 
- We now have a loadout system! Each round will designate the weapon type to be used, but the specific variant you equip is based on your selection in the armoury menu. 
- This means you can now go head-to-head with a Scarab user whilst wielding your trusty Mantis. 
- Please note that weapon skins have been moved from the Locker to the Armoury! 
- We intend to add more options to this menu… soon. 
 
FIXES AND CHANGES
Improvements
- We have implemented a new system for queuing into gameplay. - Quickplay and Custom remain the same. 
- Instead of Solo and Squad, we now have The Crucible and War Games. 
- The Crucible restricts your search to Bodycount and Team Bodycount only. 
- War Games includes all match types apart from Bodycount and Team Bodycount. 
 
- New controller options have been added! 
- In particular, much requested input acceleration and deadzone manipulation options should now be present and functional. 
- A new Announcer and ABI assistant voice over has been added! 
- A new post-match screen has been added where you can see your performance in the prior game. 
- The options available in Custom Matches have been expanded! 
- Expect to see more options appearing in later updates, too. 
BUG FIXES
- Slow Reload should no longer become disabled over time. 
- Name plates should appear as normal again, although they are now positional, and will hide where players are obstructed. 
- Losing internet connection should once again return you to the title screen. 
Known Issues
- If you start firing directly after sprinting, the animation will look like you are firing upwards (although any bullets will be fired in the correct direction) 
- The button prompt for quick respawn may not update in game if you change it from its default 
- On Abyssal Ascent, bots spawning on a specific spawn point may become unable to move from the point. 
- When killed by bots, the game will occasionally tell you you were killed by KillerName, instead of the name of the bot that killed you. 
- Very rarely, after picking up the BOMB.BO you will be unable to throw it correctly. 
 
                        